MCX Super Animation: One-Click Mocap Editing, Save 90% Production Time in Blender.

MCX Super Animation Pro – End the Pain of Wasting Hours on Mocap & Animation

In modern animation workflows — especially when working with mocap, retargeting, and game engines — many animators face the same painful problem:

Fix Retarget Mocap Animation
  • A small task that takes 2–3 hours
  • Endless keyframe tweaking with unsatisfying results
  • Repetitive, tedious workflows that are slow and error-prone

MCX Super Animation Pro was created to solve exactly these problems.


From 2–3 Hours Down to 1 Minute — Just a Few Clicks

MCX is not a small standalone addon. It is a powerful animation & mocap processing toolkit, designed with one clear goal:

Save animators time.

Typical workflows include:

  • Retargeting mocap
  • Fixing hip twisting and axis rotation issues
  • Correcting warped or misaligned animations
  • Fixing foot sliding
  • Joining animations for games or films

What normally takes 2–3 hours now takes only 30–60 seconds.

Most importantly:

  • No need to open the Graph Editor
  • No need to manually adjust keyframes
  • No complex workflows required

Everything is handled through intuitive visual tools and one-click operators.


Fix Mocap & Retarget Errors — No Longer a Nightmare

Anyone who has worked with mocap knows these classic issues:

  • Twisted hips and axis misalignment after retargeting
  • Unbalanced or distorted animations
  • Movements that look unnatural and are hard to control

Traditionally, animators must:

  • Open the Graph Editor
  • Adjust each rotation axis manually
  • Test, tweak, and repeat

This process is not only time-consuming but also highly error-prone.

With MCX Super Animation Pro, the entire process is replaced by:

  • Visual correction tools
  • Smart adjustable sliders
  • One-click operators

The results are clean, stable, and easy to control.


Fix Foot Sliding — 5 Seconds for a Problem That Took Hours

Foot sliding is one of the most common and frustrating issues with raw mocap data.

The traditional method:

  • Locking feet using keyframes
  • Adjusting frame by frame
  • Repeating the process multiple times

👉 Takes hours
👉 Results are often still not satisfactory

With MCX’s Hand / Foot Lock system:

  • 1 click
  • Processing time: ~5 seconds
  • Solid locking with smooth, natural motion

The results often surprise users with their cleanliness and consistency.


Join Mocap Animations — Fast, Smooth, No Snapping to 0,0,0

Joining animations is a mandatory step when creating:

  • Game animations
  • Cutscenes
  • Films built from multiple short mocap clips

But it is also a major source of problems:

  • Characters snapping back to the origin
  • Foot sliding and unnatural transitions
  • Difficult control over position and movement direction

MCX’s animation joining tool works in just 2 clicks:

  • Automatically records the end position of the previous animation
  • Uses an intelligent animation blending algorithm
  • Creates natural foot-lift transitions
  • Forces the next animation to follow the previous position

👉 Processing time: ~5 seconds

As a result, users can:

  • Work with short mocap clips
  • Combine them into long animation sequences
  • Create cutscenes or short films quickly

No more spending months or even years on a short film.


Manage Hundreds of Animations for Game Engines

When working with game engines, the number of animations can reach:

  • Dozens
  • Hundreds
  • Or even more

MCX minimizes errors by:

  • Automatically matching frames for selected NLA tracks
  • Keeping the timeline synced with the active action
  • Warning users when multiple animation tracks are blending

This helps prevent common mistakes that break animation loops when exporting to Unity or Unreal.


Clean IK Rig System — No Extra Control Bones

MCX’s rig system is designed to:

  • Work directly on the original skeleton
  • Avoid creating overlapping or redundant control bones
  • Remain easy to manage and debug

When unrigging:

  • The skeleton returns to a 100% clean state
  • As if no rig system was ever applied

Rigging and unrigging can be done while editing animations, without interrupting the workflow.


Who Is This For?

  • Game Animators (Unity / Unreal)
  • Mocap Artists
  • Technical Animators
  • Indie Studios & Solo Creators
  • Anyone who doesn’t want to waste time on repetitive tasks

Conclusion

MCX Super Animation Pro doesn’t make animation faster by cutting quality, but by eliminating unnecessary and repetitive steps.

If you’ve ever spent 2–3 hours on something that should take 1 minute, this addon was made for you.


License & Terms of Use

MCX Super Animation Pro is released under the GNU (General Public License).

This ensures:

  • Long-term usage rights for customers
  • No account lock-ins or server dependencies
  • Full transparency regarding usage and distribution

Customers can confidently use this addon for personal, commercial, game, and film projects.


MCX Super Animation Pro is built for animators who refuse to waste time on repetitive work and want to focus on real creativity.


Updates, Stability & Long-Term Support

MCX Super Animation Pro is actively maintained and continuously improved. Updates focus on stability, performance, and real production needs, not breaking changes.

Whenever possible:

  • New features are added without disrupting existing workflows
  • Backward compatibility is preserved
  • Projects already in production remain safe

The goal is simple: updates should improve your work — not interrupt it.

If you encounter issues, have questions, or want to suggest improvements, you can contact directly:

Email: moicangxanh@gmail.com

User feedback plays an important role in shaping future updates, ensuring MCX continues to solve real-world animation and mocap problems.

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