Major Update: MCX Super Animation Pro v1.3.0

Elevating your animation workflow with precision and unprecedented speed.

We are thrilled to announce the release of MCX Super Animation Pro v1.3.0. This update focuses on streamlining complex rigging tasks, perfecting motion retargeting, and revolutionizing the texturing workflow within Blender. Here’s what’s new:

1. Standardized Rigging: A-Pose & T-Pose Templates

Achieve immediate compatibility with industry standards. v1.3.0 introduces built-in templates for both A-Pose and T-Pose skeletons, ensuring your base rigs are perfectly aligned for any project requirement right from the start.

Standard A-Pose and T-Pose Skeletons

2. Advanced Hips-Fix: 100% Precise Retargeting

Say goodbye to sliding feet and awkward pelvis alignment. Our updated Hips-Fix algorithm guarantees 100% accuracy when retargeting animations to your target rig. Your motion data will now translate seamlessly, preserving the original performance's integrity.

Precision Hips-Fix and Retargeting

3. Revolutionary Merge Weight Workflow

We’ve redesigned the weight painting process. You no longer need to hunt through endless Vertex Group lists. Now, you can merge weights by selecting bones directly in Pose Mode. Prefer the old way? No problem—both methods are now fully supported, giving you ultimate flexibility.

Direct Bone Selection Weight Merging

4. Direct UI Texture Export (WYSIWYG)

Eliminate the tedious back-and-forth between Photoshop and Blender. Our new Direct Texture Export ensures that what you see on your screen is exactly what gets exported. Sync colors across different textures with absolute precision in just one click.

One-Click Direct Texture Export

5. Ultra-Fast Bone Rotation in Edit Mode

Experience a workflow that feels like magic. Forget snapping cursors or manual pivot adjustments. With one click, the system automatically sets up the pivot point, selects child hierarchies, and enables X-Axis Mirror. Bone setup has never been this fast or intuitive.

Instant Bone Rotation Setup

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